//==============================================================================
// Speech File for Unique Mission 01 - The PipBoy
// Version 1.0
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//==============================================================================

//==============================================================================
// Name: The Pipboy.
// Role: Is he a bizarre genetic freak? Is he an animatronic, escaped from some 
// long-destroyed amusement park? Is he an educational aid gone wrong? NO! He's 
// PIPBOY, dammit, and he's here to kick ass and take names!
//
// Pipboy actually runs from sickly-sweet 50's jargon to the kick-ass dialect of
// a solider at war.
//==============================================================================

name_CORE_pipboy = { С }
name_DESC_pipboy = { Ǹ쳣Ļ̥Ǹոմĳ԰ӳĿͨ˭֪ }

//==============================================================================
// Situation A00: Floating text for the Pipboy while he stands and waits for 
// the player.
//------------------------------------------------------------------------------
MZ01_Pipboy_A00 = { ---ཡC }
MZ01_Pipboy_A01 = { ⲿʵйġ }
MZ01_Pipboy_A02 = { ĺҪһЩѡ }
MZ01_Pipboy_A03 = { ~ޡ }
MZ01_Pipboy_A04 = { ѽʵںܽ }
MZ01_Pipboy_A05 = { ** }

//==============================================================================
// Situation B00: Conversation text for the Pipboy.
//------------------------------------------------------------------------------
MZ01_Pipboy_B00_W = {
ѽЩһ￴ҮҸǴ𣿲Ҫǣ\n\n

}

//==============================================================================
// Situation C00: Floating text for the Pipboy after the player has talked to him.
//------------------------------------------------------------------------------
MZ01_Pipboy_C00 = { ڵҡ }
MZ01_Pipboy_C01 = { ĵڵʲô }
MZ01_Pipboy_C02 = { ıȽϺá }
MZ01_Pipboy_C03 = { һɱѵġ }
MZ01_Pipboy_C04 = { Ѿһܾܺˣ }
MZ01_Pipboy_C05 = { ǹһЩһˡ }


